Each
player must create a character. The Gamemaster (GM) can modify
outrageous proposals, suggest appropriate changes, or ban the character
from a particular adventure or campaign. Players create characters by
first writing up a paragraph or two on their character and then
assigning skills to their character based on that description. The GM
sets a number of points that players have to buy skills in the campaign.
The number of points a skill costs depends on the character's ability
level in a given skill:
[B] Basic Familiarity (16+ for success)..........1 skill point [T] Trained (13+ for success.....................2 skill points [S] Skilled (10+ for success)....................4 skill points [E] Expert (7+ for success)......................7 skill points [M] Master (4+ for success).....................10 skill points
A
GM may rule that special skills (those that require special or rare
abilities in the campaign world and therefore cannot be learned by just
anyone) require twice as many skill points as listed. A GM may limit the
maximum skill level a new character may start with.
The
following example characters assume that 15 skill points are available,
that magic-related skills cost twice the normal amount of skill points,
and that the maximum starting skill level is Skilled.
Salome the EnchantressSalome is a petite, dark-haired woman with severe features. Born to a disgraced noble house, she is haughty and looks down on just about everyone (unless they are one of her rare friends). She is constantly scheming to either restore her house to honor or to bring down those houses who she blames for the fall of her own house. She is quite skilled at Illusion magic and is trying to learn Necromancy so she can summon up the shades of those who destroyed her house and punish them. Skills: Illusion Magic [Skilled, 8 points], Necromancy [Basic Familiarity, 2 points], Courtly Graces [Trained, 2 points], Fast Talk [Trained, 2 points], Seduction [Basic Familiarity, 1 point].LyndonLyndon is a tall, handsome, and athletic gentleman. The unlanded son of a minor noble, he is suave and polished in his manner, and is skilled at witty repartee. He is proud, quick-tempered, and extremely loyal to the his class. He is fond of brawling in bars, carousing with friends, and courting lovely or powerful ladies. He hopes to marry well above his current station. His lack of useful knowledge and, sometimes, common sense can be appalling. He is an excellent swordsman. Skills: Sword [Skilled, 4 points], Brawling [Trained, 2 points], Thrown Dagger [Basic Familiarity, 1 point], Courtly Graces [Trained, 2 points], Witty Repartee [Trained, 2 points], Seduction [Trained, 2 points], Riding [Basic Familiarity, 1 point], Hunting [Basic Familiarity, 1 point].
Repost from: http://www.retroroleplaying.com/other/fastrpg.php
Copyright © 2008 Randall Stukey
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