Skill Success Roll: When
a player has his character attempt to use a skill in a situation in
which he or she might fail, the GM will ask the player to roll 1d20 and
tell the player any modifiers that must be applied to the result. The
result of the die roll, as modified, determines whether or not the
character succeeds in using the skill. For a skill known at the Basic
Familiarity level, the final result must be 16 or greater. For a skill
known at the Trained level, the final result must be 13 or greater. For a
skill known at the Skilled level, the final result must be 10 or
greater. For a skill known at the Expert level, the final result must be
7 or greater. For a skill known at the Master level, the final result
must be 4 or greater.
Modifiers: The
GM may assign a modifier to the Skill Success Roll. A modifier may be
of any appropriate amount, up or down, depending on the circumstances.
For example, a magic sword may give a bonus in combat; scaling a cliff
is harder without the right equipment; casting a powerful spell is much
harder than casting a simple spell; being wounded might mean a penalty
to most actions; etc. While the GM is free to assign modifiers as
needed, here are some suggested modifiers:
TASK COMPLEXITY OTHER MODIFIERS Simple.......+4 Extra Time Taken..........................+2 Easy.........+2 Frequently Performed Task.................+2 Average.......0 Never Done This Before....................-1 Hard.........-2 Wounded (less than 75% hits remaining)....-2 Difficult....-4 Wounded (less than 50% hits remaining)....-4 Daunting.....-7 Wounded (less than 25% hits remaining)....-6 Nearly Ill.......................................-3 Impossible..-10 Very Ill..................................-6
Skill Versus Skill: If
two characters pit their skills against each other (e.g. Sword attack
vs Shield parry), the character who makes his/her skill roll by the
greatest amount succeeds.
No Skill: Players
will often have their characters attempt to do something for which they
do not have a skill. If the GM determines that a Skill Success Roll is
needed, the final result must be 18 or higher.
Repost from: http://www.retroroleplaying.com/other/fastrpg.php
Copyright © 2008 Randall Stukey
No comments:
Post a Comment