FAST
(Flexible Adventure System, Task-oriented) is a simple role-playing
game. In the early days of commercial role-playing games, game systems
were relatively simple. Their rules did not fill multiple 100+ page
volumes with rules and fine print. They depended on the gamemaster to
interpret the rules in the manner that best fit the style of the group
of players and the world he or she had created for those players to play
in. Simple gamesystems had another advantage. The gamemaster and
players could easily remember and understand the rules. This made it
much easier for the gamemaster to modify and add to the rules when
needed for the campaign world, without having to worry that the modified
rules might interfere with a rule in a footnote in the second column of
the 343rd page of the ninth volume of the rules. FAST has been designed
to recapture the simplicity of those mid-1970 RPG rules, but with more
modern (skill-oriented, build your own character) game systems.
FAST
was designed for use by experienced roleplayers who desire a simple,
clean system for use in a storytelling and/or roleplaying oriented
campaign. While the examples used in this brief manual are fantasy
oriented, FAST is usable in any genre.
Repost from: http://www.retroroleplaying.com/other/fastrpg.php
Copyright © 2008 Randall Stukey
Repost from: http://www.retroroleplaying.com/other/fastrpg.php
Copyright © 2008 Randall Stukey
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