Introduction

FAST (Flexible Adventure System, Task-oriented) is a simple role-playing game. In the early days of commercial role-playing games, game systems were relatively simple. Their rules did not fill multiple 100+ page volumes with rules and fine print. They depended on the gamemaster to interpret the rules in the manner that best fit the style of the group of players and the world he or she had created for those players to play in. Simple gamesystems had another advantage. The gamemaster and players could easily remember and understand the rules. This made it much easier for the gamemaster to modify and add to the rules when needed for the campaign world, without having to worry that the modified rules might interfere with a rule in a footnote in the second column of the 343rd page of the ninth volume of the rules. FAST has been designed to recapture the simplicity of those mid-1970 RPG rules, but with more modern (skill-oriented, build your own character) game systems.
FAST was designed for use by experienced roleplayers who desire a simple, clean system for use in a storytelling and/or roleplaying oriented campaign. While the examples used in this brief manual are fantasy oriented, FAST is usable in any genre.


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Copyright © 2008 Randall Stukey

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